![]() Washington Wizards: Klay Thompson, F/G, Washington State. He's got Thompson rated 15th overall, but going 18th to the Washington Wizards, just like 's own Tom Ziller in his 2011 NBA Mock Draft:ġ8. Look for the Bobcats, Bucks, Jazz, Suns, Pacers, Knicks and Wizards to all give him a long look. While NBA teams will continue to do their due diligence to get a better feel for how big a problem it was or might be in the future, they came away encouraged. His ability to shoot off the dribble combined with his excellent size (6-7 with a 6-9 wingspan) are going to be very intriguing for a number of teams in need of a shooter. He’d have to catch lightning in a bottle to ever be an all-star caliber player, but Thompson could be a consistent NBA starter, or even a dose of instant-offense as a scorer off the bench.Ĭhad Ford at is posting just bite-sized nuggets on each guy as he goes along. It's a college site, but it's a pretty solid review of where Thompson's skills stand as he heads for the NBA, and I think they nail what his upside is at the NBA level:īest Case Scenario: Can’t you just see Thompson averaging 12 points a game and knocking down 40% of his threes for a dozen years or so? Given how comfortable and effective he is with the ball in his hands, maybe some team that is lacking a great true point even runs their offense through him for a couple of seasons. Their latest mock draft has him going 15th overall to the Indiana Pacers.Īnother in-depth scouting report comes from. He'll likely struggle in isolation in the NBA at times, especially early in his career, but he does enough things well that it's not going to hurt his draft stock. He can bother people with his long arms and block the occasional shot. But he also is a fantastic team defender who knows where he's supposed to be on the floor and is exceptional at providing help-side defense. Does he sometimes get beat off the dribble? Yes. This jives with everything I saw out of Thompson in his three years at WSU. His problems can be hid somewhat on good defensive teams, and his apparent effort level and capacity for playing good team defense will certainly be useful, though he'd have a lot of work to do to even become an average NBA defender overall. ![]() Thompson's effort level on the defensive end has improved during his time in college, and he shows solid awareness and makes good rotations off the ball, but his lack of quickness is certainly something that can be exploited. He is noticeably lacking in lateral quickness and is taken off the dribble often. I've grown a little weary of this, as it seems to have become a bit of a canard, but I think their take is actually entirely fair: Of course, like everyone else, they're concerned about how his lack of upper-end athleticism will affect his ability to play defense. ![]() This, combined with his quick decision-making and good recognition of driving lanes make him dangerous with straight-line drives from the wing, which should at least be enough to keep NBA defenses honest. ![]() Thompson's biggest assets in his dribble-drive game are his decisiveness and off-ball motion, however, as he frequently gets a half step on his man before he even puts the ball on the floor due to the positions he catches the ball in. Some scouting reports have expressed concern over his lack of a dominant first step, but DraftExpress rightly observes that Thompson is so good at positioning his body and catching the ball in the right spots that he's often able to generate an advantage over defenders without that so-called "elite athleticism": If he continues to exhibit those traits with a smaller role, he can be a major asset for a well-run half court offense. Transitioning from a first to likely third or fourth option will also help, while his high motor, constant off-ball movement, and feel for getting open will likely be his biggest assets. Thompson's lack of great athletic tools is somewhat concerning, though his solid size at 6'7 combined with a high release and a shot that doesn't need much separation should somewhat mitigate the increased athleticism and length he'll see from defenders. The most comprehensive scouting report you'll find on Thompson is over at, where they love his shooting ability and think that the fact that he's already demonstrated an ability to work without the ball could make him a candidate to make an immediate impact in the league: Now that it's been clear for a couple of weeks who's in and who's out, the hardcore scouting has begun in earnest, even if the 2011 NBA mock drafts aren't showing substantial changes yet. Two weeks ago, we checked in on former - I know, it pains me to write it as much as it does for you to read it, but it's accurate - Washington State star Klay Thompson as the NBA Draft scouting process got underway in the aftermath of the early-entry deadly passing. ![]()
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![]() ![]() In addition to the other suggestions along or just off Shore Drive, I'd suggest Dockside-roughly the same area as Bubba's, with both screened and unscreened decks that overlook the boat docks and Lynnhaven, and Zia Marie, an Italian restaurant located in the neighborhood that borders the south side of the Chesapeake Bay Bridge Tunnel. The owner also owns Crackers and Empire in Norfolk, Six in Hampton, and Metropolis on the Outer Banks, and each of those locations is quite successful. A relatively new place that does tapas with a good mix of beers and whiskies is Pacifica, located approximately at 36th and Pacific in a small strip shopping center. Tautog's is a generally good seafood restaurant and located in an old-style beach cottage. I've heard some good things about Tautog's. We've enjoyed Bubba's for the water/boat proximity (less so for the food/drink), Croaker's for pretty good seafood and Rockfish for freezer food with good people watching. ![]() Since my two young boys will be coming as well, we'll be looking mostly at the good beach-bar/marina dining options as opposed to haute cuisine. I'm heading down there for a conference next week pre-Memorial Day, and i was wondering if anybody had any particular suggestions. No one was that surprised when it tanked despite pretty good deli which Cville is still missing. Cooks coming out during service at the bar filling up on top shelf liquor, bartenders running dummy check scams and many "managers" who appeared to be hired on their ability to look good, this place hemmorhaged money. Hanging out at the bar during happy hour, it was evident to even me that this had to be one of the most mis-managed places ever. We had one of those here in Charlottesville established on the Downtown Mall in the late 90's. Not haute cuisine, but it's your seashore type of place.įunny about the Jewish Mother. ![]() This place is very family friendly and wallet friendly. I don't know if they still have it, but I had previously gone early on Thursdays for the two lobster for $19.99 dinner. Rockafellers's on Rudy Inlet has nice views and specials. They serve breakfast, lunch and dinner, and have entertainment at night. The Jewish Mother in the heart of the strip is a surprising oasis of good deli food. One Fish Two Fish is nice and has counter seats at the kitchen which might be fun. ![]() ![]() ![]() I am looking forward to hearing from experienced and detail- oriented Illustrators who can bring this p. This project will require the ability to create captivating illustrations in specific colors that are appropriate for the subject and age group. The text and step by step instructions will be provided and the Illustrator's job is to make it look attractive and clear. The.illustrations, and color choice in line with specific requirements. It should be on A4 size paper and include text, illustrations, and color choice in line with specific requirements. The book should be a science-focused experiment book with easy to understand content, designed to engage and excite young readers. I am looking for an experienced Illustrator to help create a 50 page book for children aged 5-8. The specific details will be provided, just need to do the layout and pics to make it clear and attractive and easy to read. Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website.Illustrator needed to create a 50 pages english science experiment book for 5-8 years old with specific colours and pictures. You can mix it with the realtime lighting and shadows system as well. Place your lights, click on 'calculate' and your 3D levels will look great. ![]() High quality Light MapperThe editor includes a high quality light mapping tool. For WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items. Also, it is possible to download existing 3D models from the web and use them in the editor. Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. There are also tools for placing grass and bushes, and creating trees. Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly. High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, and WebGL. By buying it, you also support the further development of the engine. The engine is free but there is also a professional edition (DLC): It adds post effects like bloom and the option to customize the splash screen logo. ![]() As Windows or Mac OS X apps, WebGL websites, or Android apps. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Ĭreate your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. It can draw terrain with height painting tools directly in the editor It can paint textures quickly with automatic texture. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games and apps quickly. CopperCube is a full-featured 3D game engine. ![]() ![]() ![]() The journal the main character uses to help solve puzzles is very well-designed and clearly arranged. (+) I liked the island setting, archeology/explorer vibes, and narration. Posted: 19 April Not a bad game, but I wouldn’t recommend it. But it's a neat enough story and a screenshotter's dream with all its beautiful scenes. Overall, if it's puzzle quality that draws you to point-and-click adventures, take or leave Call of the Sea. At least the protagonist, Norah, is extremely thorough in taking notes and making diagrams of all the visual elements you'll need. There's also a fair amount of puzzles that challenge your spatial relationships or require setting a bunch of toggles correctly - the kinds of things that will be easy for some and an utter roadblock for others. You'll be doing a lot of trial-and-error trying to figure out what individual puzzle elements do, and the time running between them adds up. They can get pretty obtuse, and that makes a nasty combination with the large expanses the game sometimes expects you to trudge back and forth across. ![]() The puzzles, though, leave something to be desired. And it tells a pretty wild story, if a bit overnarrated. It captures the classic tropes of pulp adventure in exotic locales without falling into the trap of racist depictions of indigenous people so common to the genre. Call of the Sea runs at a solid 4K resolution and 60 frames per second on Xbox Series X (with some slight chugging at certain parts in the beginning and the end), and is one of the more graphically-impressive games in the early Xbox Series X library.Call of the Sea is an outlandishly pretty adventure. Players will want to spend some time taking in the sights, looking for hidden objects, and admiring the graphics. Call of the Sea opts to keep these moments subtle, and they are far more effective for it.Įvery one of Call of the Sea's six chapters has details like this for players to discover, which makes exploring the game world very rewarding. Other times, players can look out into the sea, and they may see the terrifying outline of something staring back at them. For instance, if players return to the beach in Chapter 1 where Norah's boat and belongings were, they will find the boat gone, having apparently been dragged back into the ocean by an unseen entity. There's a pervasive creepiness in Call of the Sea, with some small touches that go a long way in achieving this. The short length also ensures that the narrative maintains a pace that keeps things interesting from the start of the game to its conclusion, as the plot isn't weighed down with padding, instead focused entirely on having players discover one interesting revelation after another. A shorter experience lends itself well to a puzzle game like Call of the Sea, and is not unlike other great first-person puzzle games like Valve's Portal. Those that don't care about achievements may be put off by Call of the Sea's short length, but in this case, it's actually one of the game's strengths. There is some replay value, though, with secret objects to find and a journal to fill out, with players rewarded for achievements for completing these extra tasks. Depending on how quickly one figures out the solutions to its various puzzles, Call of the Sea can be completed in a few hours. Call of the Sea's drum puzzle can be frustrating due to how tedious it is and there are a couple of puzzles near the end of the game that will test one's patience, but otherwise the game is much more "doable" than many first-person puzzle games of the past.Ĭall of the Sea's puzzles are spread across six chapters, along with a short prologue and an epilogue, and so the game is fairly short. Those playing the game will also have fun solving Call of the Sea's puzzles, as most of them are challenging without being annoying, with logical solutions that players can reach without having to resort to a guide. While Call of the Sea's narrative tone gets grimmer, visually the game mostly sticks to bright, optimistic colors, with Norah rarely losing her cool and sounding like she is having fun solving the puzzles. Along the way, she finds evidence of her husband and his expedition team, piecing together exactly what happened to them, with things getting grislier as the game goes on. Norah is an endearing, likable character who narrates everything as players explore the island, examining objects, jotting down clues, and figuring out how to work all kinds of different contraptions. Call of the Sea is like a much simpler version of Myst, with fairer puzzles and a clearer narrative arc driving the whole thing. ![]() ![]() In this show, and companion book series, Buzan promoted his conception of radial tree, diagramming key words in a colorful, radiant, tree-like structure. īuzan's specific approach, and the introduction of the term "mind map", started with a 1974 BBC TV series he hosted, called Use Your Head. Philosopher Ramon Llull (1235–1315) also used such techniques. Some of the earliest examples of such graphical records were developed by Porphyry of Tyros, a noted thinker of the 3rd century, as he graphically visualized the concept categories of Aristotle. These pictorial methods record knowledge and model systems, and have a long history in learning, brainstorming, memory, visual thinking, and problem solving by educators, engineers, psychologists, and others. Origins Īlthough the term "mind map" was first popularized by British popular psychology author and television personality Tony Buzan, the use of diagrams that visually "map" information using branching and radial maps traces back centuries. Mind maps are considered to be a type of spider diagram. ![]() Mind maps can also be drawn by hand, either as "notes" during a lecture, meeting or planning session, for example, or as higher quality pictures when more time is available. Major ideas are connected directly to the central concept, and other ideas branch out from those major ideas. It is often created around a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words are added. List of concept- and mind-mapping softwareĪ mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole. ![]() ![]() A mind map about the cubital fossa or elbow pit, including an illustration of the central concept ![]() |